30.1.16


Digimon Story: Cyber Sleuth


With the release of the newest Digimon video game on the horizon, I thought it'd be fun to share a few facts about the upcoming installment...while also taking some time to fangirl and 'squeee' with excitement. 

It's been a very long time since Digimon appeared in a console game even worth mentioning, but come February 2nd, the digital monsters will be back in action in Digimon Story: Cyber Sleuth (coming out for PSVita and PS4). The game has been out in Japan for a bit now, and has gained many great reviews...only building on the excitement of fans such as myself, who have been waiting to get their hands on something Digimon related. The recent anime release of Digimon Adventure Tri was a delightful treat, but now I have a hunger that this RPG will have to quell. My obsession aside, it's good to know a few facts about the game itself before jumping in. Will it help you advance in the game? Hell no. It's just for fun, and makes for some interesting knowledge. So, let's begin!

1) This is the 5th release in the ongoing Digimon Story Series  

Digimon have appeared in a multitude of games spanning across several different generes. There are fighting games, RPGs, MMOs, card games, and many more. As mentioned before, Digimon Story: Cyber Sleuth is an RPG that is part of series of previously released Digimon RPGs. FOUR "Digimon Story" games (also known as "DigiSt") have been released, making this the FIFTH in the Story franchise. Of note, each game has been featured on a portable console. Those games are:

-Digimon World DS (Nintendo DS)
-Digimon World Dawn and Dusk (Nintendo DS)
-Digimon Story: Lost Evolution (Nintendo DS)
-Digimon Story: Super Xros Wars Blue and Red (Nintendo DS)

You can learn more about these games here!


2) The main scenario will have you playing as a male or female hacker with the ability to jump words.

Probably a dream for most of us...the main protag -a.k.a YOU- will have the ability to hack-in and utilize Digimon. The game takes place in two different universes; the real world, and the digital one. Through the game, your character will obtain a device that gives them the ability to capture, befriend, and train Digimon. With that ability, they're sent into the "next-generation" of the internet, called "Cyberspace Eden", where they are attacked -- this is where they gain the ability to jump between the real and the digital.


3) 240 Digimon to capture and train!

*foams at the mouth* (Just click here)


4) The battle system will be turn-based.

I, for one, am very excited about this. It's nothing new to the world of RPGs...or even to the world of DigiSt. Parties will consist of three main Digimon, all with their own unique abilities that can be executed to defeat an enemy. Out of battle, those three Digimon will follow you as you run around the digital world. Check out the video below for more of an in-depth look -->

  

5) Pre-Order Bonus!

The pre-order bonus for the game gives you Didgmon that don't even appear in the Japanese version of the game. With a pre-order, you'll receive: 

-The "Useful Item Set"
-The Agumon "Taichi Yagami" costume
-The Agumon "Hero" costume
-Cherubion (Vice)
-Beezlebumon (Blast Mode)
-BlackAgumon
-BlackGabumon  



So by now you should be asking yourself "Why haven't I pre-ordered this game yet?" Good question. Go pre-order now!!! ---> HERE!

  

26.1.16



Change is Coming! 

Once again it has been announced that yet another part of the Japanese roleplaying title Fire Emblem Fates will be getting a major makeover before it's English release in February 2016. Not long ago, the original Japanese version caused quite a bit of controversy among it's English-speaking fanbase, and in response, Nintendo has decided some big changes are necessary.

So what is this all about? Why the changes? The latest addition to the franchise, Fates welcomes the "new" concept of gay marriage into the game. If you've played recent Fire Emblem titles you know that, alongside the main story, there is an added element of a "dating sim" wedged in there. Pairing certain characters up has effects on many different things, including offspring -- whom also become and important part of the story, and you guessed it, can be paired up as well. Anyhoo, the new game now allows you to get-it-aahhnnn with whichever gender you want. Despite the addition, and quickly after the game's release, many started to criticize the content, even going as far to call the game "homophobic", for allegedly featuring a scene depicting "gay conversion therapy". So to make a long story short, Nintendo has reported that they will be changing the dialogue of the scene for the upcoming English version.


BUT WAIT! THERE'S MORE!!

In their latest announcement, Nintendo stated that ANOTHER part of the game will be changed --eliminated-- thanks to them glorious U.S. puritans. That Japanese version of the game has a feature that allows players to utilize the 3DS touchscreen to pet and stroke different characters within the game. The characters then respond with what's being considered as 'suggestive dialogue'. Kinky? Yes. Pointless? Yes. Awesome? YES! But alas, apparently English-born speakers are not mature enough to handle the content...so the nice things have been removed. Yes, you heard me. Completely removed. WHY CAN'T WE HAVE NICE THINGS?!


Nonetheless, Nintendo has done it's utmost to reassure us that changes like these are normal when it comes to localization. I, for one, don't really care about what a couple of prudes think...but you win some, you lose some, eh?

So to conclude, Fire Emblem Fates will be released as three separate games: Birthright, Conquest, and the later-to-be-released DLC, Revelation. Each are worth playing on their own because they're all very different when it comes to perspective, and even game play. Regardless of the localization and the changes, the game is still very promising.

I will be starting my journey with Conquest...see if you can guess why~ ;)


24.1.16



We can classify as "retro" those series/gadgets/clothes/etc which are older than 15 years.

Anime fans, just like any computer or sport aficionados, sooner or later encounter "retro" stuff. These "old" items are not only nostalgic (specially when you grew up with them), but they provide a glimpse of the history behind the industry. Where we were, and where we are now.

Most retro animes are not only masterpieces, but they constitute the foundation of many modern anime series. For example, Mazinger Z existed before Gundam and Evangelion. Kenshiro's Hokuto Shinken blasted enemies before Goku's Kame Hame Ha, and Kisaragi Honey transformed into the magical girl Cutey Honey way long before Usagui Tsukino called herself Sailor Moon.



Often under-appreciated because "they are too long," or because "their animation sucks," I often slap kids who say they don't know who Kenshiro is. Or Cutey Honey. or Devilman. Or Maetel. But they do know who Eren Jaeger is and ship him with Levi Ackerman instead of Mikasa.

Felt the stone hit your jab? Perhaps you are in some need of discovering the wonders of the anime past, and teaching yourself to enjoy the characters of legend.

Here I introduce you to my selected Top 5 list of Retro Anime, considering both their influence in the anime world as well as the originality of their plots. These are, by no means, the oldest animes or the most influential, but each one left a mark in the anime community and have a permanent place in our hearts.

And we begin with...




1. Fist of the North Star

The Fist of the North Star (Hokuto no Ken) follows the story of Kenshiro, the inheritor of the secret martial art Hokuto Shinken, in his path for revenge in a post-apocalyptic world.

This is a prime shounen work which capitalizes the concept of a character seeking revenge against his previous friends, engaging in fiercely martial arts fights to protect the innocent, and giving names to his final moves.


Many argue though that Hokuto no Ken took many cues from Mad Max. It is rumoured that Xena's war cry is a direct adaptation of Kenshiro's "ATATATATATATATATA!" Perhaps it is time for you to see if it is true??



2. Devilman

Written and illustrated by Go Nagai, Devilman was first releases as a manga and then as an anime. Both stories differ a bit, however, the anime follows the story of Devilman, a demon who occupies the body of student Akira Fudo to cause calamities and seed evil so the demonic kingdom can invade Earth. However Devilman falls in love with Miki, and has to fight against his fellow demon brothers to protect her. Devilman has been catalogued as an iconic series with dark tones given its graphic violence, casual blasphemy, and the theme of using evil to fight evil.




3. Cutie Honey

Another Go Nagai work, Cutie Honey (also spelled Cutey Honey) is the story of Kisaragi Honey, a pretty young teen in all-girls Catholic high school. In the first episode, Honey's father is murdered by the criminal organization Panther Claw, which seeks the possession of the Elemental manipulation Device. Before her father dies, she is told that she is not a human but an android powered by the device. Using that same power Honey is able to transformed into a red-haired heroine whose name is Cutey Honey. There have been several anime releases, movies, and video games of Cutey Honey, and it is considered a very influential magical girl series (Sailor Moon took much of its enemies design from Honey!).


4. Galaxy Express 999


If there is an anime that has touched my heart, in really profound ways, it is Galaxy Express 999. This masterpiece was created by Leiji Matsumoto, and tells the story of Tetsurou, a poor young boy whose dream is to board the Galaxy Express 999 train to obtain a mechanical body for him and his mother.

Tetsurou's adventure starts with the loss of his mother to the hands of mechanical people, who look down on the population with flesh bodies. Tetsurou is helped to escape his certain death by a mysterious blonde lady in black named Maetel, who also helps him again to revenge the death of his mother.  Maetel offers Tetsurou a ticket to the Galaxy Express 999 to obtain his mechanical body, and this is where the anime develops. Tetsurou sees with his own eyes the consequences of having a mechanical body, and every episode is a lesson and a reminder of the precious moments that we have in this life, and how to cherish the concept of love and friendship.



I cried a lot watching this anime, and I am not ashamed to say it. Galaxy Express 999 is definitely a great introduction to the Leijiverse (Queen Emeraldas, Captain Harlock) which influenced many space animes in the years to come.


5. The Rose of Versailles

This is probably my favorite anime of all time. When I watched it during college it made all of my friends cry.

The Rose of Versailles is based on the French Revolution time period, and focuses on the character of Oscar François de Jarjayes, a girl who is raised as a man to become her father's successor as leader of the Palace Guards.Upon seeing the suffering of the French people, she is torn between her loyalty to Marie Antoinette and her sense of justice, while also addressing her conflicting desires to live as a soldier or simply fall in love with someone (Axel von Fersen, and André Grandier)


The anime tackles several real French historic moments (the Affair of the Diamond Necklace, the taking of the Bastille), and is so well-made and filled with drama that it rivals the best soap operas I have ever seen. This series is a MUST for anyone who considers him/herself an otaku. In all honesty, it is the first question I ask upon meeting someone new in the anime world.

======================

Watching retro animes is the same as watching classic movies. They're slow, build up the drama, and present you with wonderful doses of seeing the world through different eyes.

I can only hope that you enjoy them all!

15.1.16


Today’s Feature: Fallout 4 (Bethesda)

                For all the years of pestering that long-time fans pelted Bethesda with, and the enormous gap between Fallout 3 and 4, the announcement and subsequent release of Fallout 4 seemed to come out of nowhere.  Fallout 3 debuted in October 2008, and once its DLC cycle was through, fans would have to wait until November 2015 for the next Bethesda entry in the Fallout series, though there was no hint about that release date until early 2015, six and a half years after the last entry.  In the meantime, Obsidian Entertainment released Fallout: New Vegas in 2010, temporarily whetting everyone’s Fallout appetites, but by the end of the DLC cycle for New Vegas in 2011 with Lonesome Road, we had three and a half more years of radio silence regarding the series. By the time Fallout 4 was officially announced (and subsequently showcased at E3), we’d seen countless internet hoaxes and theories in circulation, and hype was at an all-time high.

                When gamers finally took control of the Sole Survivor from Vault 111 on 11/11, they found the game to be uniquely polarizing for a Fallout title. Despite instantly becoming the most successful launch in the history of video gaming, when people realized what they’d bought, some were disappointed. Some were downright furious.

Let’s make one thing perfectly clear: When you buy an RPG, you’re buying it for the story.  If you went into Fallout looking for a sophisticated shooter with mind-blowing enemy AI that presents a unique tactical challenge with every gunfight, you were shopping in the wrong section of the games aisle. The Fallout series began as a turn-based, point-and-click, stat-based role playing game, and every iteration since then has put more control into the hands of the player, so let’s keep that in perspective. You don’t buy Call of Duty for a cerebral plotline, nor do you buy Mario Kart for a realistic physics engine.  No one game can be all things to all people, let’s get that out of the way first.


                It may sound like I’m about to berate Fallout 4’s detractors, but that’s not true. I wrote all of the above to frame my absolute surprise that the central plot of Fallout 4 is one of its weakest features. The first two acts of the game serve as a series of not-very-clever misdirections and difficult-to-justify plot devices, all leading towards what I’m sure Bethesda thought was a brilliant twist, which in my opinion fell rather flat. It felt torn right out of the M. Night Shaymalan script writing handbook; Once the twist was revealed, the pieces of information that I’d amassed throughout the first and second acts didn’t fall into place for that perfectly assembled puzzle that we love in twist endings, but rather just served to confuse me further.  I stumbled around the start of the third act just trying to make sense of where the plot had gone, and was still wondering if I believed what I’d been told despite the game dropping a great many hints that I really shouldn’t be obsessing over the ambiguities. In game ABOUT ambiguities.

Among the game’s many third-act sins came the realization that I was being railroaded (no pun intended) by dialogue options. Given the supposed connection between my character and another in the game (and carefully wording this to avoid spoilers), I found myself confused by the interactions between them. Specifically, the thought constantly going through my head was “Okay if this guy is who he says he is, why the absolute FUCK is he talking to me like this? I [the female character] have a god damn LAW DEGREE, killed my way across this entire Wasteland to get to this point, and a couple of other spoiler-ey factors that you’d think would earn me a modicum of respect, but this guy is a complete ASSHOLE to me! Constantly!” Despite this (in my opinion) completely justified indignation I felt that my character should be experiencing, no dialogue option was ever offered to allow me to say “Look, buddy, watch your fucking mouth. You might be the big man in charge around here but I’ve got enough heavy ordinance to level this entire place, and that’s just what I’ve got ON ME.”


                No matter what route you seem to go, everyone else seems to have a scorched-earth policy when it comes to political relations with other factions in the Commonwealth.  The railroad won’t let you continue on with them if you’re still allied with the Minutemen. The Brotherhood hate… pretty much everybody.  The Minutemen aren’t on great terms with the Brotherhood. And the Institute… well… let’s just say it’s not on working terms with everybody else. I feel like an intelligent diplomat could have gotten at least a couple of the factions to work together, but you’re simply not given the option to try and settle the differences with nuanced approaches- a mistake New Vegas  hadn’t made five years previously.

                While I consider these gripes perfectly valid, I don’t find them surprising. Bethesda has demonstrated a lack of proficiency with the source material for the Fallout series, making a series of explained, but canonically frustrating decisions throughout development. You need look no farther than Fallout 3 to see the evidence:  The inexplicably benevolent, and uncharacteristically social Brotherhood of Steel sect headed by Elder Lyons in D.C., A whole generation of mentally deficient Super Mutants, the widespread proliferation of bolt-action hunting rifles that for some reason shoot .38 pistol ammo, and a slew of other lore-snubbing contributions that assuredly can be listed off by devotees of the franchise since the beginning.  Fallout 4 is no different. Gone are the G3 and AK-47 styled assault rifles of Fallout 3, replaced with the most bland assortment of handmade weapons I’ve ever seen for the lion’s share of the game. Later, we get the steampunk-esque Assault Rifle, which looks like what you’d get if you showed an adolescent a picture of an assault rifle and then asked him to draw you one of his own.


A portion of the Fallout fanbase now harbors the opinion that Bethesda’s gone completely off the rails at this point with their Fallout content, and it’s hard to argue with that. Unless you’ve just started playing Post Fallout 3, Bethesda’s entries into the series don’ carry that same Fallout feel- reminiscent of the world we’ve come to know and love, but certainly not the same.  Fallout 4 feels more like fanfiction: An artist’s impression of what they think Fallout was supposed to be, and a misguided embodiment of everything they thought fans wanted to see, rather like a Star Wars prequel. One need look no further than Fallout: New Vegas to arrive at that conclusion, by contrast. New Vegas felt much more like the continuation of the established canon, built upon the historical politics and conflicts depicted throughout the first two games, its story deeply rooted in its history. Even at its silliest, New Vegas  remained faithful to its roots, and felt like an honest entry into the series, whereas Fallout 4 could have easily been a standalone, brand-new IP all on its own with just a few tweaks. I’m not alone in this, it’s already practically reached meme status that Fallout 4 could just be titled “Blade Runner: The Game”.

                I’d be remiss to say that Fallout 4’s writing fails on all fronts. I’ve said it before, and I’ll say it again: the modern Fallout games really shine when you get off the beaten path. Wandering the wasteland, finding hidden caches and carefully constructed vaults and dungeons, each with their own stories is where you’re going to get your best value.  Fallout 3,4, and even New Vegas take on a totally different character altogether when you stop thinking that the story is about you, and start thinking about it as a series of vignettes that you are just there to witness, and even contribute to. If you start a new character in any of those three, I recommend thinking like you had a double major in anthropology and archaeology, and see how that changes your perspective of the world. You’re not the One True Hero, you’re Indiana Jones uncovering history for history’s sake. You’re a historian watching the world destroy and rebuild itself, again, and again. You’re Mad Max in Fury Road: you’re there, you’re a participant, but the story is not about you.  Fallout then becomes a collection of short stories about people, living and dead, just trying to make their way after the death of the world, for better or worse. Some of Fallout 4’s most compelling stories are Companion quests, each one more intriguing, philosophically challenging, or heartbreaking than the last. The Vaults are often ghost towns, inhabited with nothing but the artifacts of those that lived and died there, and the story of their steady decent into madness, centuries in the making. My advice is to walk out of Vault 111, forget about Shaun, pick a direction, and start walking. You’d be surprised how much more fun you’ll have in that unstructured play-through than you were ever going to have in the main storyline.

                Besides, the ending of the main plot just leaves me feeling like we started a lot more shit than we finished, and the hurried feel of it, with the lack of real closure, is a total dick-punch. You’ll be left with the feeling that you’ve just plunged the Commonwealth into chaos, a necessary wildfire that would allow its residents to rebuild it anew after a long campaign of inevitable violence that naturally precedes the formation of a new, unified nation-state. That would have been an EXCELLENT way for the game to continue, and framed that way, it feels like we were given only half of the game. While it pretends that it’s granted you closure, there is still such a long way to go before the Commonwealth reaches its potential. This leaves me feeling that Bethesda has sold us the first part of the game, and is going to sell us the rest of the story in four separate downloadable parts at $15 apiece. That’s not a great feeling, especially with the excellent DLC cycles I’ve come to expect from Fallout 3 and Vegas, which felt like I was getting more than my money’s worth, by far.




                Graphically, it’s what we’ve honestly come to expect from Bethesda, especially given that if you went into college when Fallout 3 was released, you could have finished Grad school before Fallout 4 debuted. Still, the gaming community at large didn’t let that slide, especially considering that the other Open world RPG behemoth series (The Witcher) saw two installments in shorter order, with remarkably better graphics and a considerably lower amount of technical glitches. While the studio’s devotees have come to accept Bethesda’s regular assortment of glitches to be a kind of quaint staple of their games collection, those of us who remember the days before online content patching find it discouraging that while so many companies are tightening quality controls in response to backlash from the gaming community over sloppy coding, Bethesda can’t seem to iron out the wrinkles in a single-player RPG that took them seven years to develop, or simply don’t care to. Despite ditching the ever-flawed C++-based “Gamebryo” engine from The Elder Scrolls IV: Oblivion and Fallout 3, apparently, Bethesda put little effort into making sure they didn’t recreate the mistakes of the past.

                For how much the pacing, difficulty, and feel of combat has changed in Fallout 4, to the point of feeling like real progress, I was disappointed at Bethesda’s choice to rip their encounter system straight from the Borderlands series. I felt myself experiencing déjà vu as I watched the inadequate AI employ tactics halfheartedly coded by what I can only assume were bleary-eyed developers, the encounter difficulties indicated by enemy title suffixes and mutating “legendary” enemies. I could almost see the development process unfold before me as I played, seeing the developers implement the features from every major release that beat Fallout 4 to market. Minecraft’s resource gathering and building aspects, Borderlands’ combat (and attitude that beefing up stats somehow convinces us that the challenge has somehow changed instead of simply scaled), New Vegas’  expanded item crafting system, Mass Effect’s dialogue wheel,  and the repetitiveness and fetch quests of… well, everything else all paint the image of the dev team constantly going back to the drawing boards every time a new game release makes a splash on the industry and spawns a dozen clones. Fallout 4 tries to be everything, to everyone, and so lacks the focus that could have made a truly great game. It avoids being the clone of any particular game by instead being a test-tube baby combining the DNA of every major game release in the last decade, being a jack of all trades and a master of none, when all it really needed to be was a good Fallout game.

Ball’s in your court, Obsidian. Don’t let us down.


Tl;dr:

Fallout 4 is a flawed, but not horrible entry into the franchise, which falls flat on its focal points, but rewards motivated explorers as typical in the series. It seems to suffer from Duke Nukem syndrome, and can’t seem to decide what kind of game it wants to be. If you don’t already own it, I’d say wait for Bethesda and its modding community to sort out all the issues and release the DLC, then buy it as a complete edition in the 2018 Steam Winter sale. 


Square Enix has announced that given the extensive content addition to the soon to be released February patch 3.2, the space requirements of a Realm Reborn have increased. You can check the changes here, but roughly 10 more Gb have been added to all platforms.

I am not really happy to read this in the morning, not after not being able to log in to Excalibur due to technical difficulties. Not only was Realm Reborn heavy already, it will occupy 10 more Gb of your devices storage. However, and as one of my friends from the FC mentioned: "SE is just telling consumers that they should have more space because of current and future patches."


Perhaps I am in the wrong here, and whining before knowing the facts, but after patch 3.15 one can only be wary of the crazy shit that Yoshida comes up with.


14.1.16


Convention Calendar [NA] - January 2016

Text = Anime Focused
Text = Comic Focused


Evercon - January 15th - 16th, 2016 [Weston, WI]

CBC Comic Book and Toy Show - January 16th - 17th [Daytona Beach, FL]

Newcon PDX - January 15th - 17th, 2016 [Portland, OH]

Ohayocon - January 15th - 17th, 2016 [Columbus, OH]

Otakon Vegas - January 15th - 17th, 2016 [Las Vegas, NV]

Taiyou Con - January 15th - 17th, 2016 [Mesa, AZ]

Arisia - January 15th - 18th, 2016 [Boston, MA]

Anime Blues Winterfest Remix - January 16th, 2016 [Southaven, MS]

Anime Impulse - January 16th - 17th, 2016 [Pomona, CA]

Murfreeboro Anime and Comic Kon - January 16th - 17th, 2016 [Mufreeboro, TN]

A Taste of Animethon - January 22nd 23rd, 2016 [Edmonton, Alberta, CAN]

City Con - January 22nd - 23rd, 2016 [Auburndale, FL]

Anime Apocalypse - January 22nd - 24th, 2016 [Schaumburg, IL]

AniMore - January 22nd - 24th, 2016 [Baltimore, MD]

G-Anime - January 22nd - 24th, 2016 [Gatineau, Quebec, CAN]

Orlando Anime Day - January 23rd, 2016 [Orlando, FL]

Cos-Losseum - January 23rd - 24th, 2016 [San Diego, CA]

Las Cruces Anime Days - January 23rd - 24th, 2016 [Las Cruces, NM]

Victoria Comic Con - January 23rd - 24th, 2016 [Victoria, TX]

X-TravaCon - January 24th, 2016 [Livonia, MI]

Hasbrouck Heights Comic Expo - January 24th, 2016 [Hasbrouck Heights, NJ]

Anime Los Angeles - January 29th - 31st, 2016 [Ontario, CA]

Charlotte MiniCon 2016 - January 30th, 2016 [Charlotte, NC]

Anime Shogatsu - January 30th, 2016 - Toronto, Ontario, CAN]

Knoxville Anime Day - January 30th, 2016 - Knoxville, TN]

UChi-Con - January 30th, 2016 [Chicago, IL]

Southern Friend Con - January 30th - 31st, 2016 [Jackson, TN]

STCE's Comic Con - January 30th - 31st, 2016 [Laredo, TX]

Dallas Comic Book Show - January 30th - 31st, 2016 [Dallas, TX]

Setsucon - January 30th - 31st, 2016 [State College, PA] 

East Bay Comic-Com - January 31st, 2016 [Concord, CA]

CalComicCon - January 31st, 2016 [Yorba Linda, CA]

Orlando Toy and Comic Con - January 31st, 2016 [Orlando, FL]

Shoff Promotions Comic Book and Non-Sports Card Show - January 31st, 2016 [Tysons Corner, VA]






The very first post we made on our page was a review of the Bayonetta 2 gameplay.

The initial release of the game for Wii-U was a combo of the Bayonetta 1 and Bayonetta 2 games in a single package (~$60). To our surprise, Nintendo has announced the sale of Bayonetta 2 in a stand-alone release for Wii U, for just $29.99!


We hope you give yourselves the chance to explore the world of Bayonetta 2, and have as much fun as we did with this magnificently sexy Umbra Witch!!

13.1.16



Favorite arcade? Mortal Kombat. Gory, glorious, savage! MKX didn't dissapoint and here we have an expansion of the playable characters with Kombat Pack 2.


The trailer was released last year around December, but now we got a real taste of the gameplay that we can expect from the Mortal Kombat Kombat Pack 2!! Leatherface vs Jason? We're looking forward to showing you some of their moves!!


12.1.16


As an anime aficionado, perhaps your default anime streaming service is Crunchyroll. But you may also have a Netflix account for movies and series.

Most people don't bother to subscribe to Hulu when they got Netflix/Crunchyroll accounts, but with the recent One Punch Man buzz and its exclusive Hulu streaming, people are turning their heads to this internet TV service. But, is Hulu worth its price? And if so, how much anime can we get from it?


In our case, we initially subscribed to Hulu ONLY to watch South Park. Yeah, we're big time fans of Trey Parker and Matt Stone. After burning into 5 seasons in a couple of days, I gave myself a break and explored Hulu's movie section.

I was pleasantly surprised that Hulu has the rights to stream movies from the Criterion Collection. For those of you uncultured swine who don't know what this Collection is, the Criterion Collection is an American video-distribution company which specializes in licensing "important classic and contemporary films." Movies such as Citizen Kane, Metropolis, Seven Samurai, Lady Snowblood , 8 1/2, Fanny and Alexander, the Three Colors trilogy, and many, many more, can be watched in Hulu. This is MASSIVE culture being delivered in your face, every day, for only ~$8 a month worth of Hulu Plus subscription.



After having a bigtime movie orgasm, I immediately checked Hulu's Anime section. What ensued was another big body twitching by seeing most of my favorite animes included in their archive: Cowboy Bebop, Ergo Proxy, Ghost in the Shell, Hellsing, Utena, Dragon Ball, Slayers, Elfen Lied, Lain, Death Note, among others. They also have series appealing to younger generations, such as One Piece, Bleach, Naruto, Attack on Titan, and Sword Art Online.


Initially Hulu only had finished series in their archives, but they soon started the simulcast of God Eater, Psycho Pass 2, Prison School, and the most famous right now, One Punch Man. As of now there exist about 20 animes simulcasted, including Gundam Iron Blooded Orphans, Garo, Durarara 2, One Piece, and Divine Gate.



Hulu's anime section includes all of Funimation titles, which are A LOT, and a few of other companies such as Sunrise, Daisuki.net, and more.

I don't mean to be a publicist for the company or anything, but I have to say that Hulu has put big effort into building a strong anime section that caters to the community of both old school peeps like us and also teens. $8 dlls a month to get excellent new movie releases, old classics, and awesome anime, plus South Park and Comedy Central, are a plus. So we do recommend to get Hulu Plus, for the anime, and everything else inside of it!!

11.1.16


We're currently only a few hours into the game ourselves, so be sure to check back here for our 2girls first look of Fallout 4 directly from the girls!

In the meantime, take a look at our friend Pooka's Tl;dr in-depth review of the game! 

8.1.16


I still remember the first time I played Doom: in the 90s, during Computer Science class in high school.


Instead of learning Turing's computer, our teacher happened to be more of a video-game addict who would spoil us with "free PC time" after -quickly- reviewing the class materials of the day.

I'm talking about a time when internet was not widely available as it is today, and when you had to use a phone cable to "dial up" and connect. So "free PC time" equalled a window to the world, and to the best and most amazing and horrific games on the web.

After their success with Wolfenstein in 1992 -which hugely popularized the first-person shooter genre- id Software developed Doom in 1993. Doom introduced the gaming community to the magic of 3D graphics, third dimension spatiality, networked multiplayer gameplay, and its most wonderful addition to the gaming world: support for player-created modifications with the Doom WAD format.


This was a golden age of collaboration, where video games could actually be modified and enhanced by players, making the Doom experience even better than id Software had imagined. What were the outcomes of Doom WAD, you ask? Extra levels, harder zones, and my personal favourite: unlimited life!!! It was thanks to the Doom WAD and the Doom players that I cleared the game and enjoyed many more hours of fun.


Doom had 2 subsequent releases: Doom II (1994) and Doom III (2004). I played Doom II, cleared, and forgot about it for the rest of my life. By the time I was in college Doom III was released, with super badass graphics that my computer was never able to run. So I skipped the Doom III fun, although it is a plan of mine to play it before the new DOOM is released by the end of this year.


Which takes us to the title of this post. As we know, id Software announced in 2008 that Doom 4 was in the makings. The project was subsequently renamed to DOOM, and it would continue where Doom III had left. However nothing really happened until 2011, when the game was re-started completely with Bethesda as the publisher.

If there is one game I await for this year, it is DOOM. As you may remember, Bethesda got the rights to Wolfenstein from Activision (who got it from id Software). The game Wolfenstein: The New Order was a huge hit in the shooter world, and has some of the best reviews you could read out there. Hell, even the trailer is orgasmic. If Bethesda was able to re-flavour Wolfenstein to the badassery that we saw in New Order and Old Blood, I shiver and pee a little thinking what is going to happen with DOOM.


According to the trailer the game is supposed to be released in Spring this year, although Amazon has it listed as release date Dec 30th 2016. I can only cross fingers for it to become available soon!!

Stay tuned for more news, and let us know what you love the most about the Doom series!!


Bakground: A series of monsters start appearing in diverse cities of Japan, hunting down humans as their prey. Professor Sousuke Banba studies the apparition of such creatures, to which he is strangely connected by a terrible event of his past.


Plot: A beast was created by two tribes of the old era to end the war between them. All sorts of animals were raised together in a giant container and made to devour one another. The victor would provide both tribes a common enemy and an opportunity to ally and reach peace. After this process was repeated many times a single creature was left: the Kagewani, which successfully ended the war... by devouring both clans.

After years of relentless and gory murder, the Kagewani was defeated by a fisher and a surviving member of the creator clans. The method to get rid of it was simple yet elusive: its shadow had to be projected onto a surface and burned alive.


The ashes of the Kagewani flew into the wind, and its evil influence was dispersed and joined all sorts of life around the world. This is how the monsters were born, and started to hunt down humans just like the Kagewani did.

Banba Sousuke, a genetic engineer and university professor, dedicated his career to chasing monsters after his own life was marked by a close encounter with the Kagewani ashes. Such encounter had gifted him a head scar that resonated with all the monster apparitions.


Masaki Kimura, chief director of a research company, pressures Banba to join him in his study of the monsters. Banba refuses for the most part but gives in after knowing that the monsters have evolved to resemble humans and hide within the population. After joining Banba realizes that Kimura's company has made a clone of the original Kagewani. Distaste promptly ensues after the clone escapes from its containment unit thanks to the aid of an infected Kagewani kid.

In the most dangerous moment, Kimura locks Banba out of a security room to save his life. "As long as you are alive, you can start over as many times as you want," he says as he leaves Banba to face the clone manipulating a monster. A big thud is heard, and Banba is attacked by the monster. Kimura is rescued later on by a group that informs him that Banba is alive but in critical condition. In a big shock -Banba should have died-, Kimura rushes to check the security camera records and realizes that the clone had sipped inside Banba through his head scar.


Meanwhile at the hospital where Banba was taken, the Kagewani's shadow slowly emerges out of Banba's body, killing everyone inside. Kimura phones his security team to search for Banba, but it's too late. Banba appears behind, tells him the Kagewani is still alive and gathering strength somewhere, and finally the Kagewani emerges from Banba's shadow and kills Kimura.


In the last scene, Banba slowly walks under a bridge when he meets with an old woman, the same woman that years ago had killed the original Kagewani and who had also saved his life as a child. A stray girl rushes and bumps into Banba and drops a gift, and to the old woman's surprise, Banba returns the package to the kid politely. As he walks away, the woman warns that the Kagewani would soon take over his mind. "And when it does, I will be there to kill you."


2girls_1up review:

It had been a while since a horror anime had made our mind -and stomachs- walk the fine line of suspense. This anime's plot is summarized into its title: Kagewani (影鰐), which literally translates into Shadow Crocodile. A mythical beast designed for killing, it is the terror that spreads into the world and kills humans for fun. We can assure you won't see shadows in the same way anymore.

Directed by Tomoya Takashima, produced by Kentarō Iwakiri, and written by Hiromu Kumamoto, this anime is what we call a "sweet short punch" of animation, given its extraordinary delivery of a main story while allowing itself to branch out into the lavishes of horror and suspense in a short period of time. It is reminiscent of the Gyo movie (based on Junji Ito's manga), where the horror plot has an actual semi-scientific/logical explanation (we particularly appreciate this, as many horror animes have left us in the shadow as of why and what).


The animation used was intriguing, overlaying animated scenes on top of real-life footage. It is a different animation experience, yet a bit weird for some of our readers and probably a bit boring to those used to hyper-beautiful animations. We should praise though the monster designs, especially the ocean one, as they were goddamn creepy.

Should I watch it?

If you are in need of a short horror/suspense dose to revitalize your cortisol secretion, Kagewani is a great option. It's short, intense, and has one goal: to scare the hell out of you.


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